Six wildly asymmetric factions fight for Arrakis in the definitive Dune board game experience.
Vibe's take
political, dramatic betrayals, asymmetric powers, alliance-driven, bluffing combat
Who it's for
Dune fans and negotiation lovers who can gather 4-6 players for an evening of political warfare.
Not for you ifโฆ
You need fewer than 4 players or dislike kingmaking. Alliances define the outcome.
Six factions battle for control of Arrakis in this legendary 1979 design reborn. Each faction breaks the rules differently: the Atreides see the future, the Harkonnen hoard treachery cards, the Fremen move freely through storms, the Emperor funds armies, the Spacing Guild controls travel, and the Bene Gesserit make prophecies that can win the game outright. Alliances form and shatter as spice flows and battles erupt. The combat system is pure bluff: commit forces and a leader, play treachery cards face-down, then reveal. Political, dramatic, and utterly unique.
Players
Duration
60โ180 min
Ages 14+
Complexity
3.5 / 5 โ MediumBGG Rating
6.9/10
Rank #569
6.0k ratings
Published
1979
Language
Moderate text
Designed by
Jack Kittredge, Peter Olotka, Bill Eberle
Published by
Descartes Editeur, Hobby Japan, The Avalon Hill Game Co
Sounds like your kind of game?
Six wildly asymmetric factions fight for Arrakis in the definitive Dune board game experience.
Amazon.com โ