Place worker tiles to activate jungle resources in a satisfying spatial puzzle where every edge matters.
Vibe's take
spatial satisfaction, dual-activation cleverness, accessible depth, tropical charm
Who it's for
Families and gateway gamers ready to step up from Carcassonne into a tile-placement game with more strategic bite.
Not for you ifβ¦
You want heavy strategic depth or prefer games with more player interaction and confrontation.
Place worker tiles adjacent to jungle tiles to harvest cacao, sell at markets, worship at temples, and discover gold mines. The twist: your worker tiles show workers on each edge, and their placement activates both your tile and the jungle tiles they touch. This dual-activation creates a satisfying spatial puzzle where every placement matters twice. Light enough for families, deep enough that experienced gamers find genuine optimization challenges.
Players
Duration
45 min
Ages 8+
Complexity
1.8 / 5 β LightBGG Rating
6.8/10
Rank #779
12k ratings
Published
2015
Designed by
Phil Walker-Harding
Published by
White Goblin Games, 999 Games, Korea Boardgames, ABACUSSPIELE, GΓ©m Klub Kft., G3, Z-Man Games, Fantasmagoria, uplay.it edizioni, Cranio Creations, cutia.ro, Filosofia Γditions, Albi, Devir, Lautapelit.fi, GoKids η©ζ¨ε°ε
Sounds like your kind of game?
Place worker tiles to activate jungle resources in a satisfying spatial puzzle where every edge matters.
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