Explore and settle South American islands with actions determined by a physical cube tower.
Vibe's take
cube tower excitement, exploration, tile placement, Feld point salad, physical component
Who it's for
Feld fans who want a unique physical action-selection mechanism with exploration.
Not for you ifโฆ
You want predictable action selection. The cube tower introduces controlled chaos.
Explore South American islands with Amerigo Vespucci, settling territories and securing trade routes. Available actions are determined by a cube tower: drop colored cubes in and see what comes out, with cubes from previous rounds potentially falling through at unexpected moments. The tower creates controlled randomness that makes every round different. Tile placement on island grids, resource management, and area majority compete for your attention across a tight number of rounds. A Stefan Feld design with a unique action-selection mechanism.
Players
Duration
90 min
Ages 10+
Complexity
3.0 / 5 โ MediumBGG Rating
6.9/10
Rank #600
6.4k ratings
Published
2013
Designed by
Stefan Feld
Published by
Arclight Games, Queen Games
Sounds like your kind of game?
Explore and settle South American islands with actions determined by a physical cube tower.
Amazon.com โ