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Yardmaster

Sort railcars and couple them into trains, but only same value or same goods type will link.

The freight is rolling in and you are the Yardmaster. You build trains from railcars, but a car only hooks up if it matches the value or the goods type of what is already on your train. Grab one that does not fit and it waits in your sorting yard until it does. You start with five cargo cards in hand, four railcars lie in the Arrival Yard, and each turn gives you two actions, which you may repeat. Whoever holds the Yardmaster Token gets a third action on their own turn. A light 2014 card game for two to five, about 20 minutes, from age 8.

Cars couple only by value or goodsSorting yard stores unused carsYardmaster Token grants a third action

Who it's for

You like short card puzzles about matching and sets, with a bit of train theme.

Not for you if…

You want a big, deep game. This is a compact card game, over in about 20 minutes.

Vibe's take

Tidy and puzzly with a little bit of racing. You keep deciding whether to wait for the perfect car or take a mediocre one and tuck it into your yard for later.

#4,788 on BGG

of over 30,000 ranked board games

Published 2014 Β· 12 years ago

older than 67% of games

In 2,716 collections

collected more than 39% of games

2–5 players Β· ages 8+

Best with 3

about 20 min

shorter than 84% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.2 out of 5 Β· lighter than 83%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive