Sort railcars and couple them into trains, but only same value or same goods type will link.
The freight is rolling in and you are the Yardmaster. You build trains from railcars, but a car only hooks up if it matches the value or the goods type of what is already on your train. Grab one that does not fit and it waits in your sorting yard until it does. You start with five cargo cards in hand, four railcars lie in the Arrival Yard, and each turn gives you two actions, which you may repeat. Whoever holds the Yardmaster Token gets a third action on their own turn. A light 2014 card game for two to five, about 20 minutes, from age 8.
Who it's for
You like short card puzzles about matching and sets, with a bit of train theme.
Not for you ifβ¦
You want a big, deep game. This is a compact card game, over in about 20 minutes.
Vibe's take
Tidy and puzzly with a little bit of racing. You keep deciding whether to wait for the perfect car or take a mediocre one and tuck it into your yard for later.
older than 67% of games
collected more than 39% of games
Best with 3
shorter than 84% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.2 out of 5 Β· lighter than 83%
A normal range of ratings
A few terms, easy to look up