Wizardry to the Power of Three

Remember together where the glowing Lumies sit before the warden ghost strikes.

πŸ‘₯ 2–6 players⏱ approx. 30 minπŸͺ„ Rules in 5 min4+
🀝 Cooperativeβ˜… 5.6 Β· BGG #7,879

Who it's for

You have children around six and want a team game where everybody wins or loses together. Parents can join in without being bored.

Not for you if…

You want challenge for adults or a long game. It is short and designed for young players.

🦊

Vibe's take

Cosy cooperative panic: kids and adults huddle over the tiles, whisper where the Lumies might be, and groan together when the ghost creeps closer. Gentle spooky, not scary.

About this game

The wizard students have sneaked out after bedtime to see the secret midnight market, and now Willy the Warden Ghost is on their trail. The way back through the dark forest is only visible with help from the Lumies, glowing creatures that live among the trees. Together you roll dice, flip tiles, and try to remember where the Lumies are hiding before Willy catches one of you. It is a cooperative memory game for young players around six, where kids and adults sit on the same side of the table and share the mild panic.

Cooperative memory with a gentle ghost chaseDice rolls decide how Willy movesWorks for two to six players

By the numbers

Players

Best at 3–4 playersWorks with 2–6

Duration

20–30 min

Ages 4+

Complexity

1.0 / 5 β€” Very Light

BGG Rating

5.6/10

Rank #7,879

324 ratings

Published

2016

Designed by

Lukas Zach, Michael Palm

Published by

Korea Boardgames, Pegasus Spiele, Swan Panasia Co., Ltd., MINDOK, Matagot and 4 more

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