WeyKick

A magnetic tabletop football game played in real time, where quick wrists beat any strategy.

πŸ‘₯ 2–4 players⏱ approx. 10 minπŸͺ„ Rules in 5 min5+
β˜… 5.8 Β· BGG #5,173

Who it's for

Competitive duos and small groups who love fast, physical sports games like foosball or air hockey.

Not for you if…

You prefer calm, turn-based games, since this is a fast, real-time reflex contest with real physical energy.

🦊

Vibe's take

fast, physical, competitive, loud, reflex-driven

See how it plays

About this game

WeyKick swaps out flicking fingers for magnets, you steer your players from underneath the wooden pitch, snapping them into position to block a shot or line up a strike of your own. It moves fast, closer in spirit to air hockey than a slow tabletop football sim, since both sides can react in real time rather than taking polite turns. Compact, all-wood construction and multiple table sizes mean it fits anywhere from a quick two-player duel to a small tournament with teams on each side. There is genuine physical skill involved, quick wrists and a good feel for the magnet's pull matter more than any strategy card ever could. A loud, competitive, genuinely different kind of tabletop sports game.

Magnet-controlled footballersReal-time play, no turnsAll-wood, multiple table sizes

By the numbers

Players

Best at 2 playersWorks with 2, 4

Duration

10 min

Ages 5+

Complexity

1.0 / 5 β€” Very Light

BGG Rating

5.8/10

Rank #5,173

539 ratings

Published

2001

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