Werewords

Guess the magic word through yes-or-no questions while a hidden werewolf subtly steers you wrong.

πŸ‘₯ 4–10 players⏱ approx. 10 minπŸͺ„ Rules in 5 min8+
SdJ 2019 Β· nominatedβ˜… 6.7 Β· BGG #1,005

Who it's for

Large groups who want quick social deduction with a word-guessing twist that keeps everyone engaged.

Not for you if…

You dislike social deduction or prefer word games without hidden-role elements.

🦊

Vibe's take

paranoid word guessing, hidden role manipulation, ten-minute social deduction, large group energy

See how it plays

About this game

One player knows the magic word, and everyone asks yes-or-no questions to guess it before time runs out. The twist: a hidden werewolf knows the word too and is subtly steering the group away from it, while a hidden seer is trying to guide them toward it. If the word is not guessed, the village can still win by identifying the werewolf. Social deduction meets word guessing in ten minutes of paranoid question-asking that works with huge groups.

Word game meets social deduction10-minute roundsWorks with huge groups

By the numbers

Players

Best at 6–7 playersWorks with 4–10

Duration

10 min

Ages 8+

Complexity

1.1 / 5 β€” Very Light

BGG Rating

6.7/10

Rank #1,005

6.4k ratings

Published

2017

Language

Heavy text

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