Build farms, mines and banks into an industrial bloc and trade with rivals to become an economic superpower.
You lead a nation from poverty to economic superpower, and you do it with factories, farms and a lot of haggling. There are six types of industry tile (Farms, Generators, Academies, Mines, Factories and Banks) producing Food, Energy, Labor, Ore and Capital. Food feeds your industries when they produce, Capital pays for building certain others, and the bigger a connected bloc grows, the better its return. Nobody can make everything, so trade is the heart of the game: you swap commodities, take loans and make deals across the table. A 2008 economic game for three to six, about two hours, where good negotiators come out ahead.
Who it's for
You like talkative economic games where deals and timing win, and you can handle two hours of negotiating.
Not for you if…
You dislike open negotiation or want a quiet solitaire-style economy. Here you must talk and trade.
Vibe's take
A haggling game with real economics underneath. Every producer needs something from somebody else, so the table is a constant, noisy market.
older than 82% of games
collected more than 32% of games
Best with 4 · publisher: 13+
longer than 87% of games · typical 30–90 min
For experienced groups · 3.6 out of 5 · heavier than 93%
Some love it, others really don’t
Playable without the language