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Voyages

Sail your own route across a printed sea with three shared dice, trading goods and dodging the Dread.

Voyages is a roll-and-write about captaining a ship across open seas, and it needs just one printed sheet and a pencil per player. On each turn, three dice are rolled for everybody at once. You pick one die for your heading, another for how far you sail, and the last for crew duties on board. Along the way you visit different islands for points, gather goods and sell them for trade, and train your sailors in case you meet the mysterious Dread. Because everyone uses the same dice, nobody waits for anyone else, which is why it can run with one to a hundred players, locally or online. The sheets come in several maps, a quick half hour, and printing it yourself keeps it cheap.

Three dice steer direction, distance and crewIslands, trade goods and the mysterious DreadWorks for 1 to 100+ players, even online

Who it's for

You like paper-and-pencil games that scale from solo up to a huge group, and a nautical theme with exploration appeals to you.

Not for you if…

You want interaction beyond comparing sheets, or a heavy strategy puzzle. Everyone mostly plays their own voyage.

Vibe's take

Calm, clever route planning: the same three dice make everyone choose differently, so you quietly compare notes afterwards. Little downtime and a pleasant exploring feel.

#1,837 on BGG

of over 30,000 ranked board games

Published 2021 Β· 5 years ago

newer than 63% of games

In 4,857 collections

collected more than 57% of games

1–100 players Β· ages 10+

Best with 1 or 2 or 3 Β· publisher: 8+

20–30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.8 out of 5 Β· lighter than 63%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive Β· solo too

Theme & categories