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Vikings Gone Wild

Build a viking deck of beer, buildings and berserkers, then raid your neighbours without knowing their defence.

Vikings build breweries, hire units and pray to their gods, all to smash the neighbouring village. You improve your deck with buildings and troops, then attack, and the attacker never knows exactly what defence is waiting.

Deck building where combat, not points, ends the gameHidden defence turns every attack into a bluffPermanent buildings produce outside your deck

Who it's for

Groups who find most deck builders too solitary and want direct conflict with their card engines. Best at three.

Not for you if…

You dislike being attacked or long games with fiddly upkeep: ninety minutes is a lot for this weight, and the many card types and quest layers slow the first couple of sessions considerably.

Vibe's take

Loud and confrontational, with a steady drumbeat of bluffing. You are always calculating whether the raid is worth the units it might cost you.

#1,593 on BGG

of over 30,000 ranked board games

Published 2017 Β· 9 years ago

older than 54% of games

In 6,832 collections

collected more than 69% of games

2–4 players Β· ages 10+

Best with 3

45–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.2 out of 5 Β· heavier than 58%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive