Build a viking deck of beer, buildings and berserkers, then raid your neighbours without knowing their defence.
How to playVikings Gone Wild - In Focus
Review Β· in EnglishVIKINGS GONE WILD | Test/Rezension | BrettspielGeeksVikings build breweries, hire units and pray to their gods, all to smash the neighbouring village. You improve your deck with buildings and troops, then attack, and the attacker never knows exactly what defence is waiting.
Who it's for
Groups who find most deck builders too solitary and want direct conflict with their card engines. Best at three.
Not for you ifβ¦
You dislike being attacked or long games with fiddly upkeep: ninety minutes is a lot for this weight, and the many card types and quest layers slow the first couple of sessions considerably.
Vibe's take
Loud and confrontational, with a steady drumbeat of bluffing. You are always calculating whether the raid is worth the units it might cost you.
older than 54% of games
collected more than 69% of games
Best with 3
longer than 77% of games Β· typical 30β90 min
One warm-up round Β· 2.2 out of 5 Β· heavier than 58%
A normal range of ratings
Text on cards or in the rules