Vikings Gone Wild

Build a viking deck of beer, buildings and berserkers, then raid your neighbours without knowing their defence.

πŸ‘₯ 2–4 players⏱ approx. 90 minπŸͺ„ A round to warm up10+
Graf Ludo 2018 Β· nominatedβ˜… 6.4 Β· BGG #1,579

Who it's for

Groups who find most deck builders too solitary and want direct conflict with their card engines. Best at three.

Not for you if…

You dislike being attacked or long games with fiddly upkeep: ninety minutes is a lot for this weight, and the many card types and quest layers slow the first couple of sessions considerably.

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Vibe's take

Loud and confrontational, with a steady drumbeat of bluffing. You are always calculating whether the raid is worth the units it might cost you.

See how it plays

About this game

Vikings build breweries, hire units and pray to their gods, all to smash the neighbouring village. You improve your deck with buildings and troops, then attack, and the attacker never knows exactly what defence is waiting.

Deck building where combat, not points, ends the gameHidden defence turns every attack into a bluffPermanent buildings produce outside your deck

By the numbers

Players

Best at 3 playersWorks with 2–4

Duration

45–90 min

Ages 10+

Complexity

2.2 / 5 β€” Light

BGG Rating

6.4/10

Rank #1,579

3.9k ratings

Published

2017

Language

Moderate text

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