Trick-taking through time, where spent fuel bends every card you play.
A time-travelling trick-taking game where fuel rods let you bend the value of any card you play, but winning more tricks than you have fuel left wipes out the entire round.
Who it's for
Trick-taking players who want a resource to manage alongside following suit.
Not for you if…
You prefer a pure, classic trick-taker without extra tokens on the table.
Vibe's take
Tight and calculating – you win a trick and immediately do the arithmetic on whether you can still afford it, which turns every strong card into a question rather than an answer.
newer than 95% of games
collected more than 18% of games
Best with 2 or 3 or 4
shorter than 58% of games · typical 30–90 min
Explained in 5 minutes · 1.5 out of 5 · lighter than 72%