Roll the loot, split it up, and spend it on plans, henchmen and finery to become the most notorious thief.
Everybody at the table is a thief, and the market is where you turn a good haul into a bad reputation. Each round the loot dice are rolled and split up between the players, and what you take home is your spending money. You use it on devious plans, loyal henchmen and fine clothes, all of which push your notoriety up. Cards in the display can bite back, since some of them let you hit your rivals. Scores stay partly hidden, so you will not always know who is ahead. The game ends when the display can no longer be refilled, and the biggest crowd of henchmen and the fattest purse earn bonus points. Fifty minutes, three to five players, a little dice drama and a lot of sneering.
Who it's for
You and three or four friends like a bit of dice-driven mischief with some hidden scoring, and you do not mind poking each other with take-that cards.
Not for you ifβ¦
You dislike having your plans messed with by other players, or you want a precise, fully open puzzle. Dice and hidden points keep this one loose.
Vibe's take
Cheeky and a little bit mean. The dice split keeps every round tense, and the market gives you just enough choices to feel clever without freezing up.
older than 59% of games
collected more than 56% of games
Best with 4 Β· publisher: 10+
longer than 55% of games Β· typical 30β90 min
One warm-up round Β· 1.9 out of 5 Β· lighter than 57%
A normal range of ratings
Playable without the language