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Thief's Market

Roll the loot, split it up, and spend it on plans, henchmen and finery to become the most notorious thief.

Everybody at the table is a thief, and the market is where you turn a good haul into a bad reputation. Each round the loot dice are rolled and split up between the players, and what you take home is your spending money. You use it on devious plans, loyal henchmen and fine clothes, all of which push your notoriety up. Cards in the display can bite back, since some of them let you hit your rivals. Scores stay partly hidden, so you will not always know who is ahead. The game ends when the display can no longer be refilled, and the biggest crowd of henchmen and the fattest purse earn bonus points. Fifty minutes, three to five players, a little dice drama and a lot of sneering.

Loot dice are split between players each roundBuy plans, henchmen and finery for notorietyBonus points for the most henchmen and gold

Who it's for

You and three or four friends like a bit of dice-driven mischief with some hidden scoring, and you do not mind poking each other with take-that cards.

Not for you if…

You dislike having your plans messed with by other players, or you want a precise, fully open puzzle. Dice and hidden points keep this one loose.

Vibe's take

Cheeky and a little bit mean. The dice split keeps every round tense, and the market gives you just enough choices to feel clever without freezing up.

#3,935 on BGG

of over 30,000 ranked board games

Published 2016 Β· 10 years ago

older than 59% of games

In 4,665 collections

collected more than 56% of games

3–5 players Β· ages 8+

Best with 4 Β· publisher: 10+

30–50 min

longer than 55% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 57%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories