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The Witches

Be a Discworld trainee witch: fix village crises with headology, magic and tea, and still out-witch your friends.

The Witches is a Discworld game from 2013, the second of Martin Wallace's three Discworld designs, set in the misty, magical land of Lancre. You play a trainee witch such as Tiffany Aching or Petulia Gristle, learning your craft and dealing with every problem life can throw at you, from a sick pig to a full invasion of elves. The tools are headology, a little magic and, of course, a cup of tea. You want to outdo the others at everything, yet you also have to work together so that crises do not boil over. Granny Weatherwax and other famous Pratchett characters turn up to help. One to four players, about ninety minutes.

Discworld's Lancre and its witchesCooperate on crises, compete for creditDice stat checks plus set collection

Who it's for

You love Pratchett's Discworld and want a game that captures the humor of witches solving village problems, solo or with up to four friends.

Not for you if…

You do not know Discworld or you want a tight strategic engine. The theme is the draw, and luck plays a part.

Vibe's take

Warm, witty and a bit fiddly. You hurry around Lancre solving small disasters, bicker politely about who deserves the credit, and then a big crisis appears and everyone must pitch in.

#5,218 on BGG

of over 30,000 ranked board games

Published 2013 · 13 years ago

older than 70% of games

In 4,438 collections

collected more than 54% of games

1–4 players · ages 8+

Best with 4 · publisher: 13+

about 90 min

longer than 77% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.7 out of 5 · lighter than 67%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: cooperative · solo too

Theme & categories