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The Dwarves

Two actions a turn, four gates falling, and a whole table arguing about which disaster to ignore.

Based on Markus Heitz's novel, you play named dwarves defending Girdlegard together. Orcs, trolls and dark elves break through the gates every turn while the Perished Land creeps outward, and two action points per player is never enough to be everywhere.

Two action points against four simultaneous crisesNamed dwarves with genuinely different abilitiesDwarven council that helps or hurts everyone at once

Who it's for

Cooperative groups of three or four who like fantasy and do not mind losing, and readers of Heitz who want the world on a table.

Not for you if…

You dislike dice deciding fights or one loud player steering everyone's turns, which this design invites. Fans of modern coops will find the components and rules writing distinctly of their era.

Vibe's take

Grim and tense in the good way, with the constant feeling of being one turn behind. The pressure comes from the map, not from a timer.

#3,651 on BGG

of over 30,000 ranked board games

Published 2012 Β· 14 years ago

older than 72% of games

In 2,493 collections

collected more than 37% of games

2–5 players Β· ages 10+

Best with 3 or 4

60–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.5 out of 5 Β· heavier than 70%

Opinions: usual spread

A normal range of ratings

Language: lots of text

Lots of text, fluency helps

Play style: cooperative

Theme & categories