Two actions a turn, four gates falling, and a whole table arguing about which disaster to ignore.
How to play Β· in EnglishDie Zwerge (The Dwarfs) - An overview
ReviewThe Dwarves Review With Graeme AndersonBased on Markus Heitz's novel, you play named dwarves defending Girdlegard together. Orcs, trolls and dark elves break through the gates every turn while the Perished Land creeps outward, and two action points per player is never enough to be everywhere.
Who it's for
Cooperative groups of three or four who like fantasy and do not mind losing, and readers of Heitz who want the world on a table.
Not for you ifβ¦
You dislike dice deciding fights or one loud player steering everyone's turns, which this design invites. Fans of modern coops will find the components and rules writing distinctly of their era.
Vibe's take
Grim and tense in the good way, with the constant feeling of being one turn behind. The pressure comes from the map, not from a timer.
older than 72% of games
collected more than 37% of games
Best with 3 or 4
longer than 77% of games Β· typical 30β90 min
One warm-up round Β· 2.5 out of 5 Β· heavier than 70%
A normal range of ratings
Lots of text, fluency helps