The Dwarves

Two actions a turn, four gates falling, and a whole table arguing about which disaster to ignore.

👥 2–5 playersapprox. 90 min🪄 A round to warm up10+
Graf Ludo 2013 · nominated🤝 Cooperative5.9 · BGG #3,635

Who it's for

Cooperative groups of three or four who like fantasy and do not mind losing, and readers of Heitz who want the world on a table.

Not for you if…

You dislike dice deciding fights or one loud player steering everyone's turns, which this design invites. Fans of modern coops will find the components and rules writing distinctly of their era.

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Vibe's take

Grim and tense in the good way, with the constant feeling of being one turn behind. The pressure comes from the map, not from a timer.

See how it plays

About this game

Based on Markus Heitz's novel, you play named dwarves defending Girdlegard together. Orcs, trolls and dark elves break through the gates every turn while the Perished Land creeps outward, and two action points per player is never enough to be everywhere.

Two action points against four simultaneous crisesNamed dwarves with genuinely different abilitiesDwarven council that helps or hurts everyone at once

By the numbers

Players

Best at 1, 3, 4 playersWorks with 1–5

Duration

60–90 min

Ages 10+

Complexity

2.5 / 5 — Medium

BGG Rating

5.9/10

Rank #3,635

1.2k ratings

Published

2012

Language

Heavy text

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