A globe-trotting cooperative trick-taking campaign with almost no talking allowed.
Who it's for
Cooperative trick-taking fans who want a long-form campaign to work through together, mission by mission.
Not for you ifβ¦
You want a single self-contained session rather than a progressing campaign, or find limited-communication co-op frustrating rather than fun.
Vibe's take
Quietly intense β the strict communication limits mean every card played is loaded with unspoken meaning, and missions get sharply harder as the 25-stage journey escalates.
The Crew: Journey to the Ends of the Earth sends a cooperative trick-taking crew racing around the world after Charlemagne's legendary treasure, following clues through Mount Everest, the Amazon, and beyond. Across a 25-stage journey, players win tricks together to complete shared missions, with almost no talking allowed β you signal through play, not conversation.
Get it
Players
Duration
20 min
Ages 10+
Complexity
2.0 / 5 β LightPublished
2026