Twelve cards, one clock, and forty tests of how well your group can read each other without talking.
Who it's for
Fans of The Mind or The Crew who want another lean, silent-communication co-op with real long-term progression.
Not for you ifβ¦
You need lots of table talk and banter, because Take Time thrives on silence and careful, wordless reading of others.
Vibe's take
cerebral, tense, minimalist, cooperative, deeply satisfying
Take Time hands your group a clock face and twelve cards, then asks you to place them all facedown in the right order without really being able to talk about it. Each of the 40 Tests adds its own twist to the placement rules, so what worked last round might get you nowhere this time. You win or lose together, every single time, which makes that one perfectly-timed, wordless nod when someone reads your intention exactly right feel enormous. It's compact, endlessly replayable across its campaign of tests, and quietly one of the smartest communication-limited co-ops in ages.
Get it
from $33
Players
Duration
30 min
Ages 10+
Complexity
1.8 / 5 β LightBGG Rating
6.9/10
Rank #596
4.5k ratings
Published
2025