Take Time

Twelve cards, one clock, and forty tests of how well your group can read each other without talking.

πŸ‘₯ 2–4 players⏱ approx. 30 minπŸͺ„ Rules in 5 min10+
🀝 Cooperativeβ˜… 6.9 Β· BGG #596

Who it's for

Fans of The Mind or The Crew who want another lean, silent-communication co-op with real long-term progression.

Not for you if…

You need lots of table talk and banter, because Take Time thrives on silence and careful, wordless reading of others.

🦊

Vibe's take

cerebral, tense, minimalist, cooperative, deeply satisfying

See how it plays

About this game

Take Time hands your group a clock face and twelve cards, then asks you to place them all facedown in the right order without really being able to talk about it. Each of the 40 Tests adds its own twist to the placement rules, so what worked last round might get you nowhere this time. You win or lose together, every single time, which makes that one perfectly-timed, wordless nod when someone reads your intention exactly right feel enormous. It's compact, endlessly replayable across its campaign of tests, and quietly one of the smartest communication-limited co-ops in ages.

40 escalating cooperative TestsNear-silent deduction and timingCompact but endlessly replayable

By the numbers

Players

Best at 3–4 playersWorks with 2–4

Duration

30 min

Ages 10+

Complexity

1.8 / 5 β€” Light

BGG Rating

6.9/10

Rank #596

4.5k ratings

Published

2025

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