Take 5!

Play cards into ascending rows, dodge the dreaded fifth slot, and collect green bulls while ducking red ones.

๐Ÿ‘ฅ 2โ€“6 playersโฑ approx. 60 min๐Ÿช„ Rules in 5 min8+
โ˜… 6.1 ยท BGG #2,873

Who it's for

Players who like the 6 Nimmt tension but want more agency, and groups who enjoy sweating over number placement and press-your-luck rows.

Not for you ifโ€ฆ

You want deep strategy or dislike the swing of a bad draw. Fans of the pure 6 Nimmt chaos may find the added control less punchy.

๐ŸฆŠ

Vibe's take

A tense numbers duel with more steering than its chaotic parent, every card a small calculation of which row will bite you.

See how it plays

About this game

Wolfgang Kramer's more strategic cousin to 6 Nimmt, Take 5 uses a deck of one to ninety-eight cards, some marked with bulls that score for you and some that score against you. Each turn you play one, two, or three cards, building four rows of ascending numbers. Get stuck placing the fifth card in a row and you scoop it up, bulls and all.

Positive and negative bulls raise the stakesPlay up to three cards for real controlFifth card in a row forces you to take it all

By the numbers

Players

Best at 4โ€“5 playersWorks with 3โ€“6

Duration

60 min

Ages 8+

Complexity

1.5 / 5 โ€” Very Light

BGG Rating

6.1/10

Rank #2,873

2.7k ratings

Published

1998

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