Draft dice, draw your railway network and deliver cubes before your rivals clean out the cities.
Everybody builds a railway empire on their own sheet, and the dice decide how fast. Each round a handful of dice are rolled and you take turns drafting one, then spend it: draw a stretch of track on your personal board, upgrade your engine, deliver a cube from the shared supply board along your network, or grab a special card that bends the rules a little. Deliveries need a strong enough engine, so you have to balance track against power. Once half the cities on the supply board are emptied, the round finishes the game, and you add up deliveries plus bonuses for network, engine and cards. It is a roll-and-write style race, with a take-that edge, for up to five players or on your own.
Who it's for
You like train games but want fewer hours and more dice, and you enjoy drawing a network on paper while keeping an eye on what rivals grab.
Not for you ifβ¦
You want a heavy economic train game with shares and auctions, or you dislike dice setting your options. This is light, quick and a bit chaotic.
Vibe's take
Brisk and puzzly. Every die is a small decision, and watching what the others take from the pool tells you how to bend your own plan.
older than 63% of games
collected more than 38% of games
Best with 3
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 2.2 out of 5 Β· heavier than 56%
Most people rate it similarly
Playable without the language