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SteamRollers

Draft dice, draw your railway network and deliver cubes before your rivals clean out the cities.

Everybody builds a railway empire on their own sheet, and the dice decide how fast. Each round a handful of dice are rolled and you take turns drafting one, then spend it: draw a stretch of track on your personal board, upgrade your engine, deliver a cube from the shared supply board along your network, or grab a special card that bends the rules a little. Deliveries need a strong enough engine, so you have to balance track against power. Once half the cities on the supply board are emptied, the round finishes the game, and you add up deliveries plus bonuses for network, engine and cards. It is a roll-and-write style race, with a take-that edge, for up to five players or on your own.

Draft a die, then pick one of four actionsDraw track and upgrade your engine on a personal boardSpecial cards bend the rules

Who it's for

You like train games but want fewer hours and more dice, and you enjoy drawing a network on paper while keeping an eye on what rivals grab.

Not for you if…

You want a heavy economic train game with shares and auctions, or you dislike dice setting your options. This is light, quick and a bit chaotic.

Vibe's take

Brisk and puzzly. Every die is a small decision, and watching what the others take from the pool tells you how to bend your own plan.

#3,712 on BGG

of over 30,000 ranked board games

Published 2015 Β· 11 years ago

older than 63% of games

In 2,646 collections

collected more than 38% of games

1–5 players Β· ages 10+

Best with 3

30–45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.2 out of 5 Β· heavier than 56%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive Β· solo too

Theme & categories