A Star Wars card duel where Rebels and Empire fight over key events with very different decks.
The Galactic Civil War, squeezed into a two-player card duel. One of you leads the Rebel Alliance, the other the Empire, and the two decks do not play alike at all. The Rebels are heroes who work in secret, while the Empire has endless reserves of ships and troops. Each round revolves around an event, and you match wits and resources to thwart your opponent and claim it. Diplomacy, reconnaissance and the Force can win you the day just as well as brute military force. You build and tune your hand with limited resources, so reading what the other side is up to matters more than any single card. Think of it as a tense, bluff-flavored tug of war across the galaxy that lasts around an hour.
Who it's for
You and one friend love Star Wars and want an asymmetric card duel with bluffing, not another fleet-battle miniatures game.
Not for you if…
You are more than two or you dislike guessing games where reading your opponent decides the round.
Vibe's take
Tense and bluff-heavy. The sides are asymmetric, so you are constantly guessing what the other player is holding while playing your own plan.
older than 67% of games
collected more than 60% of games
Best with 2 · publisher: 10+
longer than 62% of games · typical 30–90 min
Explained in 5 minutes · 1.7 out of 5 · lighter than 65%
A normal range of ratings
Text on cards or in the rules