A tense Warhammer 40K co-op where you can never repeat the same action twice in a row, and the aliens punish hesitation.
Who it's for
Warhammer 40K fans and co-op players who want a tight, tense card game with real tactical bite and strong solo play.
Not for you if…
You want a forgiving co-op where losses are rare, because marines die here and reinforcements never show up.
Vibe's take
tense, tactical, grim, cooperative, punishing
Space Hulk: Death Angel drops your Space Marines into a derelict ship crawling with Genestealers, and the tension comes from a brutally simple restriction: you can never play the same action card two rounds running. Each round you secretly commit Support, Attack or Move for your two-marine team, then everything resolves together and the aliens hit back hard. Six combat teams give you different powers to mix and match, and losing a marine here stings, because reinforcements aren't coming. It plays beautifully solo controlling multiple teams, or brutally as a group where everyone's plan has to mesh. Thirty focused minutes of grim sci-fi horror that rarely goes the way you planned.
Get it
Players
Duration
30–60 min
Ages 12+
Complexity
2.4 / 5 — LightBGG Rating
6.7/10
Rank #860
14k ratings
Published
2010
Language
Heavy text
Designed by
Corey Konieczka
Published by
Fantasy Flight Games, Delta Vision Publishing, Edge Entertainment, Fantasiapelit, Galakta, Games Workshop Ltd., Heidelberger Spieleverlag, Hobby World, Smart Ltd, Stupor Mundi, Wargames Club Publishing