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Space Dealer

Race against the soundtrack to produce and deliver goods, where every action burns one of your two sand timers.

Space Dealer (2006) is played in real time to a 30-minute soundtrack or a timer, and everyone plays at once. You start on your own planet with a power generator and a mine, and race to produce goods and deliver them to each other, which scores points for you and for the recipient, or to neutral planets. You can also research, which improves your abilities and brings new cards into play. The catch: everything, from producing to moving ships to playing cards, costs at least one flip of a sand timer, and each player owns only two. Three to four players, or up to eight with a second copy.

Real-time play to a 30-minute soundtrackTwo sand timers per playerDeliveries score for both sides

Who it's for

You like real-time chaos with simultaneous actions and a group that enjoys frantic delivery races.

Not for you if…

You hate real-time pressure or need quiet thinking time. There is no pausing here.

Vibe's take

Frantic and cooperative-competitive. At the start you have all the time in the world, then the sand runs and you discover how little you had.

#3,883 on BGG

of over 30,000 ranked board games

Published 2006 Β· 20 years ago

older than 85% of games

In 1,785 collections

collected more than 32% of games

3–4 players Β· ages 12+

Best with 4 Β· publisher: 10+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.4 out of 5 Β· heavier than 66%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive