Back

Sorcerer

A strategy card duel in a gaslamp-lit fantasy world: conjure minions, cast spells and conquer three battlefields.

Sorcerer: A Strategy Card Game is set in a grim, gaslamp-lit world of mythical creatures and sorcery. Two ancient beings of great power face off to find out whose lineage is stronger, and you conjure minions, cast spells and wield enchanted items to conquer three battlefields. Each round starts with a dice roll that decides how much energy both players get, and since both get the same, the game stays fair while no two rounds look alike. You then spend that energy in the action phase to bring minions onto any of the three battlefields, to add possessions that improve their traits, or to cast sorcery. Best as a head-to-head, about ninety minutes, with a dash of push-your-luck.

Conquer three battlefieldsShared energy roll each roundMinions, possessions and sorcery cards

Who it's for

You want a two-player fantasy card duel with a dark tone, and you enjoy planning around a die roll rather than around a fixed budget.

Not for you if…

You dislike dice influencing your resources, or you want a quick game. A match runs about an hour and a half.

Vibe's take

Tactical and moody. Each round you read the energy roll, decide where to commit and hope your gamble pays off.

#2,514 on BGG

of over 30,000 ranked board games

Published 2019 Β· 7 years ago

newer than 55% of games

In 3,852 collections

collected more than 48% of games

2–4 players Β· ages 14+

Best with 2

30–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.0 out of 5 Β· heavier than 83%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive