A strategy card duel in a gaslamp-lit fantasy world: conjure minions, cast spells and conquer three battlefields.
Sorcerer: A Strategy Card Game is set in a grim, gaslamp-lit world of mythical creatures and sorcery. Two ancient beings of great power face off to find out whose lineage is stronger, and you conjure minions, cast spells and wield enchanted items to conquer three battlefields. Each round starts with a dice roll that decides how much energy both players get, and since both get the same, the game stays fair while no two rounds look alike. You then spend that energy in the action phase to bring minions onto any of the three battlefields, to add possessions that improve their traits, or to cast sorcery. Best as a head-to-head, about ninety minutes, with a dash of push-your-luck.
Who it's for
You want a two-player fantasy card duel with a dark tone, and you enjoy planning around a die roll rather than around a fixed budget.
Not for you ifβ¦
You dislike dice influencing your resources, or you want a quick game. A match runs about an hour and a half.
Vibe's take
Tactical and moody. Each round you read the energy roll, decide where to commit and hope your gamble pays off.
of over 30,000 ranked board games
newer than 55% of games
collected more than 48% of games
Best with 2
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 3.0 out of 5 Β· heavier than 83%
Some love it, others really donβt
Text on cards or in the rules