Deliver wheat to the dark side and gems to the sunlit side before the map scrolls away beneath your airship.
Who it's for
Players who like a compact puzzle with real decisions per turn and no downtime. Great at three.
Not for you if…
You want direct interaction — everyone mostly optimises their own route, and the card luck can hand you the wrong values at the wrong moment.
Vibe's take
Calm, tight and a little wistful — beautiful art, quick turns, and a constant low-grade panic that the city you needed is about to drift off the table.
A planet lost its day-night cycle: the north lies in permanent darkness, the south in eternal sun. You captain an airship delivering wood and wheat to the night side and gems to the day side. Cards you place both produce goods and slide the map along beneath you.
Get it
Players
Duration
30–45 min
Ages 10+
Complexity
2.2 / 5 — LightBGG Rating
6.3/10
Rank #1,832
3.0k ratings
Published
2018