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Solenia

Deliver wheat to the dark side and gems to the sunlit side before the map scrolls away beneath your airship.

A planet lost its day-night cycle: the north lies in permanent darkness, the south in eternal sun. You captain an airship delivering wood and wheat to the night side and gems to the day side. Cards you place both produce goods and slide the map along beneath you.

Board scrolls as you playOne card, two jobs: produce or deliverSolo mode included

Who it's for

Players who like a compact puzzle with real decisions per turn and no downtime. Great at three.

Not for you if…

You want direct interaction — everyone mostly optimises their own route, and the card luck can hand you the wrong values at the wrong moment.

Vibe's take

Calm, tight and a little wistful — beautiful art, quick turns, and a constant low-grade panic that the city you needed is about to drift off the table.

#1,849 on BGG

of over 30,000 ranked board games

Published 2018 · 8 years ago

newer than 51% of games

In 4,515 collections

collected more than 54% of games

1–4 players · ages 10+

Best with 3

30–45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.2 out of 5 · heavier than 57%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive · solo too

Theme & categories