Shadows over Camelot

Complete Arthurian quests as Round Table knights while a hidden traitor works to destroy Camelot.

πŸ‘₯ 3–7 players⏱ approx. 90 minπŸͺ„ A round to warm up10+
🀝 Cooperativeβ˜… 6.9 Β· BGG #598

Who it's for

Groups of 4-7 who enjoy cooperative games spiced with social deduction and betrayal.

Not for you if…

You dislike being accused of treachery. The paranoia is real, even when you are innocent.

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Vibe's take

paranoid cooperation, traitor tension, Arthurian theme, quest-driven, social deduction

See how it plays

About this game

Knights of the Round Table cooperate to complete quests, from finding the Holy Grail to defeating the Black Knight. But one knight might secretly be a traitor working to doom Camelot from within. Complete quests to place white swords on the Round Table; fail them and black swords appear. If black swords ever outnumber white, Camelot falls. The traitor mechanic creates constant paranoia as players question every suspicious move. An early cooperative-with-traitor design that still delivers genuine tension around the table.

Hidden traitor mechanicMultiple quests in parallelArthurian legend theme

By the numbers

Players

Best at 5–7 playersWorks with 4–7

Duration

60–90 min

Ages 10+

Complexity

2.6 / 5 β€” Medium

BGG Rating

6.9/10

Rank #598

29k ratings

Published

2005

Language

Moderate text

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