Complete Arthurian quests as Round Table knights while a hidden traitor works to destroy Camelot.
Who it's for
Groups of 4-7 who enjoy cooperative games spiced with social deduction and betrayal.
Not for you ifβ¦
You dislike being accused of treachery. The paranoia is real, even when you are innocent.
Vibe's take
paranoid cooperation, traitor tension, Arthurian theme, quest-driven, social deduction
Knights of the Round Table cooperate to complete quests, from finding the Holy Grail to defeating the Black Knight. But one knight might secretly be a traitor working to doom Camelot from within. Complete quests to place white swords on the Round Table; fail them and black swords appear. If black swords ever outnumber white, Camelot falls. The traitor mechanic creates constant paranoia as players question every suspicious move. An early cooperative-with-traitor design that still delivers genuine tension around the table.
Get it
from β¬30
Players
Duration
60β90 min
Ages 10+
Complexity
2.6 / 5 β MediumBGG Rating
6.9/10
Rank #587
28k ratings
Published
2005
Language
Moderate text
Designed by
Serge Laget, Bruno Cathala
Published by
Days of Wonder