Shadows over Camelot

Complete Arthurian quests as Round Table knights while a hidden traitor works to destroy Camelot.

πŸ‘₯ 3–7 players⏱ approx. 90 minπŸͺ„ A round to warm up10+
🀝 Cooperativeβ˜… 6.9 Β· BGG #587

Who it's for

Groups of 4-7 who enjoy cooperative games spiced with social deduction and betrayal.

Not for you if…

You dislike being accused of treachery. The paranoia is real, even when you are innocent.

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Vibe's take

paranoid cooperation, traitor tension, Arthurian theme, quest-driven, social deduction

About this game

Knights of the Round Table cooperate to complete quests, from finding the Holy Grail to defeating the Black Knight. But one knight might secretly be a traitor working to doom Camelot from within. Complete quests to place white swords on the Round Table; fail them and black swords appear. If black swords ever outnumber white, Camelot falls. The traitor mechanic creates constant paranoia as players question every suspicious move. An early cooperative-with-traitor design that still delivers genuine tension around the table.

Hidden traitor mechanicMultiple quests in parallelArthurian legend theme

Get it

from €30

from €30 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 5–7 playersWorks with 4–7

Duration

60–90 min

Ages 10+

Complexity

2.6 / 5 β€” Medium

BGG Rating

6.9/10

Rank #587

28k ratings

Published

2005

Language

Moderate text

Designed by

Serge Laget, Bruno Cathala

Published by

Days of Wonder

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