Three rounds, one hand of cards, and a whole moon worth stealing.
A sharp three-round card game of criminal syndicates carving up a lawless trading moon, where every card you play for influence is one you cannot save for the finale.
Who it's for
Players who like short, sharp card-driven area control with clear tension in every play.
Not for you ifβ¦
You want sprawling narrative or engine building, or three rounds feels too brief to recover from a bad start.
Vibe's take
Tight and mean β every card is three good options and you only get one, so restraint is the whole skill.
newer than 95% of games
collected more than 18% of games
Best with 4
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 2.7 out of 5 Β· heavier than 74%