Salem 1692

A witch trial where the guilty role can secretly jump to someone new mid-game, and trust never holds for long.

πŸ‘₯ 4–12 players⏱ approx. 35 minπŸͺ„ A round to warm up10+
β˜… 6.3 Β· BGG #1,723

Who it's for

Large groups and social deduction fans who love shifting alliances and want a hidden-role game that scales big.

Not for you if…

You want a stable, predictable hidden-role setup, because the Conspiracy card deliberately keeps trust unstable all game.

🦊

Vibe's take

paranoid, dramatic, social, tense, shifting

See how it plays

About this game

Salem 1692 puts your whole table on trial, and nobody is sure who is actually the witch until it is far too late. Everyone holds five secret Tryal cards, and a lurking Witch card can shift hands mid-game thanks to the Conspiracy card, so the neighbor you trusted an hour ago might be dangerous now. By day you accuse and defend with cards, by night the witches strike, and fifteen unique characters each bring a special power that keeps every game reading differently. It plays up to twelve, making it one of the rare deduction games that genuinely wants your biggest, loudest gathering.

Witch role can shift mid-gameFifteen unique character powersScales up to twelve players

By the numbers

Players

Best at 7–8 playersWorks with 6–12

Duration

25–35 min

Ages 10+

Complexity

2.1 / 5 β€” Light

BGG Rating

6.3/10

Rank #1,723

3.4k ratings

Published

2015

Language

Some text

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