A witch trial where the guilty role can secretly jump to someone new mid-game, and trust never holds for long.
Who it's for
Large groups and social deduction fans who love shifting alliances and want a hidden-role game that scales big.
Not for you ifβ¦
You want a stable, predictable hidden-role setup, because the Conspiracy card deliberately keeps trust unstable all game.
Vibe's take
paranoid, dramatic, social, tense, shifting
Salem 1692 puts your whole table on trial, and nobody is sure who is actually the witch until it is far too late. Everyone holds five secret Tryal cards, and a lurking Witch card can shift hands mid-game thanks to the Conspiracy card, so the neighbor you trusted an hour ago might be dangerous now. By day you accuse and defend with cards, by night the witches strike, and fifteen unique characters each bring a special power that keeps every game reading differently. It plays up to twelve, making it one of the rare deduction games that genuinely wants your biggest, loudest gathering.
Get it
from $25
Players
Duration
25β35 min
Ages 10+
Complexity
2.1 / 5 β LightBGG Rating
6.3/10
Rank #1,723
3.4k ratings
Published
2015
Language
Some text