Escape a shifting prison maze while one of your friends might be a guard.
Who it's for
You enjoy social deduction with a puzzle, or want a quick escape game that changes shape each round. Good with a group that likes arguing about who is lying.
Not for you ifβ¦
You dislike hidden-role bluffing or want a calm cooperative game. Paranoia is baked in, and with the traitor mode someone is always suspected.
Vibe's take
Paranoid and clever: you make a plan, then the maze moves under you. The tension comes from who you trust, and every shove is both help and a possible trap.
You wake up in a sterile maze of rooms, each with four doors and no obvious exit, and the only way out is to find Room 25 in the middle. The problem: you are probably not alone, and someone at the table may be a guard who is secretly working against you. Everyone programs their moves in advance, then the rooms start shifting, trapping, and teleporting you. It is a puzzle of trust and deduction, where a single clever shove of a room can save the team or doom it. There are different modes, from fully cooperative to a traitor game, plus a solo mode.
Get it
Players
Duration
30 min
Ages 8+
Complexity
1.9 / 5 β LightBGG Rating
6.3/10
Rank #1,737
7.3k ratings
Published
2013
Language
Some text
Designed by
FranΓ§ois RouzΓ©
Published by
asmodee, Rebel Sp. z o.o., Hobby Japan, Pegasus Spiele, Kaissa Chess & Games and 5 more