Roll Player Adventures

An eleven-mission cooperative fantasy campaign where every decision comes back around.

πŸ‘₯ 1–4 players⏱ approx. 150 minπŸͺ„ A round to warm up12+
🀝 Cooperative🧩 Solo modeβ˜… 6.7 Β· BGG #839

Who it's for

A stable group of two to four that can commit to the same evening repeatedly and enjoys talking through moral dilemmas. Also strong for solo players who want a long story.

Not for you if…

One person reads aloud for hours, which some tables find tedious, and the campaign loses a lot if attendance keeps changing. Once you have played through the story, replay value drops sharply, and the box is expensive for that.

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Vibe's take

Long, talkative sessions where the group argues about the morally messy option far longer than the dice roll takes. Closer to a shared novel with rules than to a tactical dungeon crawl.

See how it plays

About this game

A cooperative storybook campaign set in the fantasy world of Ulos, where one to four heroes travel through the kingdom of Nalos and read their way through branching missions. Every encounter asks whether you fight, talk or walk away, and the game remembers. Dice rolls resolve the skill checks, but the choices are what shape the campaign.

Branching storybook with consequences carried across missionsEleven-mission campaign in the Roll Player world of UlosFights are optional in many encounters, diplomacy works

By the numbers

Players

Best at 2 playersWorks with 1–4

Duration

90–150 min

Ages 12+

Complexity

2.3 / 5 β€” Light

BGG Rating

6.7/10

Rank #839

2.5k ratings

Published

2021

Language

Language essential

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