An eleven-mission cooperative fantasy campaign where every decision comes back around.
Who it's for
A stable group of two to four that can commit to the same evening repeatedly and enjoys talking through moral dilemmas. Also strong for solo players who want a long story.
Not for you ifβ¦
One person reads aloud for hours, which some tables find tedious, and the campaign loses a lot if attendance keeps changing. Once you have played through the story, replay value drops sharply, and the box is expensive for that.
Vibe's take
Long, talkative sessions where the group argues about the morally messy option far longer than the dice roll takes. Closer to a shared novel with rules than to a tactical dungeon crawl.
A cooperative storybook campaign set in the fantasy world of Ulos, where one to four heroes travel through the kingdom of Nalos and read their way through branching missions. Every encounter asks whether you fight, talk or walk away, and the game remembers. Dice rolls resolve the skill checks, but the choices are what shape the campaign.
Get it
Players
Duration
90β150 min
Ages 12+
Complexity
2.3 / 5 β LightBGG Rating
6.7/10
Rank #839
2.5k ratings
Published
2021
Language
Language essential