Draft four elemental guilds and chain their powers into combo-heavy attacks in a two-player duel.
A tense two-player duel where you each draft four elemental guilds into a personal deck and clash across a line of battlefields. Play elementals, chain their unique abilities into devastating combos, and grind down your opponent to claim enough Riftforce to win.
Who it's for
Pairs who love tight, combo-driven duels and asymmetric powers, and want a game that stays fresh through drafting.
Not for you if…
You want multiplayer or a relaxed experience. It is strictly head-to-head, demands close attention to your opponent, and the combo focus can overwhelm players who want something simpler.
Vibe's take
A lean, chess-like clash where perfectly sequencing your guild combos matters far more than the draw.
newer than 63% of games
collected more than 72% of games
Best with 2
shorter than 69% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 54%
A normal range of ratings
A few terms, easy to look up