Rex: Final Days of an Empire

Dune-style betrayal and area control in the Twilight Imperium universe.

πŸ‘₯ 3–6 players⏱ approx. 180 minπŸͺ„ Takes some learning12+
β˜… 6.5 Β· BGG #1,406

Who it's for

You love Dune-style negotiation and have a group that enjoys talking, bluffing and forgiving each other afterwards. Six players is where it shines.

Not for you if…

You want a short game or a peaceful one. It runs about three hours and being betrayed is part of the deal.

🦊

Vibe's take

Smoky backroom politics with spaceships: alliances form fast and crack faster. Every faction plays differently, so the first game is a lot of learning by being stabbed.

About this game

Rex is Dune wearing a Twilight Imperium coat: three to six great houses fight over Mecatol City, the crumbling capital of the Lazax empire, 3,000 years before the events of the big space opera. Everyone has their own asymmetric faction powers, and everyone needs allies they plan to betray later. You hold three key locations (more if an ally helps) and the empire is yours. Expect hand management, secret force commitment, auctions and a lot of table talk that is half diplomacy, half bluff. It is a long evening, but the story writes itself.

Asymmetric factions with their own powersAlliances you can share a win withSecret force commitment and auctions

By the numbers

Players

Best at 6 playersWorks with 4–6

Duration

120–180 min

Ages 12+

Complexity

3.3 / 5 β€” Medium

BGG Rating

6.5/10

Rank #1,406

4.6k ratings

Published

2012

Language

Moderate text

Designed by

Corey Konieczka, Christian T. Petersen, Peter Olotka, Jack Kittredge, John Goodenough, Bill Eberle

Published by

Fantasy Flight Games, Edge Entertainment, Heidelberger Spieleverlag, Wargames Club Publishing

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