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Relic Runners

Race through the jungle on rationed paths and grab the best relics from the temples.

Published by
Days of Wonder

Somewhere in the jungle, a long-lost set of temples has been uncovered, and your colorful crew of would-be archaeologists wants the loot first. Each character has their own past, from retired professor to former army captain. You travel along paths to reach temples, and every step costs rations. Mark a path and you can use it for free later, so early scouting pays off. A toolkit upgrades in three ways to bend the rules in your favor. Each temple visit nets you a token, at first points or small bonuses, with bigger rewards coming later. It is an adventure-flavored route game for two to five, about eighty minutes, with a light pickup-and-deliver feel and a mild race to the best temples.

Mark paths to walk them for free laterToolkit with three upgrade tracksTemple tokens that grow in value

Who it's for

You want a gentle adventure race with smart route planning, and you like movement and collecting more than combat.

Not for you if…

You want a lot of direct conflict or heavy economy. It stays mostly about paths, rations and tokens.

Vibe's take

Light and breezy with a bit of route puzzle. You always have a plan, a ration problem and a rival who just took the temple you wanted.

#3,052 on BGG

of over 30,000 ranked board games

Published 2013 Β· 13 years ago

older than 70% of games

In 4,038 collections

collected more than 50% of games

2–5 players Β· ages 10+

Best with 3 or 4

40–80 min

longer than 72% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.1 out of 5 Β· heavier than 54%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories