Race through the jungle on rationed paths and grab the best relics from the temples.
Somewhere in the jungle, a long-lost set of temples has been uncovered, and your colorful crew of would-be archaeologists wants the loot first. Each character has their own past, from retired professor to former army captain. You travel along paths to reach temples, and every step costs rations. Mark a path and you can use it for free later, so early scouting pays off. A toolkit upgrades in three ways to bend the rules in your favor. Each temple visit nets you a token, at first points or small bonuses, with bigger rewards coming later. It is an adventure-flavored route game for two to five, about eighty minutes, with a light pickup-and-deliver feel and a mild race to the best temples.
Who it's for
You want a gentle adventure race with smart route planning, and you like movement and collecting more than combat.
Not for you ifβ¦
You want a lot of direct conflict or heavy economy. It stays mostly about paths, rations and tokens.
Vibe's take
Light and breezy with a bit of route puzzle. You always have a plan, a ration problem and a rival who just took the temple you wanted.
older than 70% of games
collected more than 50% of games
Best with 3 or 4
longer than 72% of games Β· typical 30β90 min
One warm-up round Β· 2.1 out of 5 Β· heavier than 54%
Most people rate it similarly
A few terms, easy to look up