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Professor Evil and The Citadel of Time

A cooperative heist in a time thief's mansion: sneak in, dodge traps and grab four treasures before he hides them.

Professor Evil owns a time machine and has been stealing the finest historical items from past and future. Your team has been sent to break into his mansion, grab four of those items and return them where they belong, before he can hide four of them where nobody can reach. The good news: the old fellow is a bit daft. If he catches you lurking, he simply scoots you out the front door and forgets about you. On your turn you draw two cards, keep one, and take three actions: open a door, move to another room, disable a trap or grab a treasure. A cooperative heist race for two to four players in about forty-five minutes.

Draw two cards, keep one, take three actionsOpen doors, disable traps, grab treasureA harmless villain who just ushers you out

Who it's for

You want a light cooperative heist with real tactical planning, and you play with up to four people including kids from eight.

Not for you if…

You want a high-stakes or grim game. Getting caught only costs you tempo, and the tone is deliberately goofy.

Vibe's take

Playful and tactical, with a ticking clock and a gently silly villain. You plan your three actions around the one card you chose to keep.

#3,903 on BGG

of over 30,000 ranked board games

Published 2017 Β· 9 years ago

older than 54% of games

In 3,346 collections

collected more than 44% of games

2–4 players Β· ages 10+

Best with 4 Β· publisher: 8+

30–45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 56%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: cooperative

Theme & categories