A cooperative heist in a time thief's mansion: sneak in, dodge traps and grab four treasures before he hides them.
Professor Evil owns a time machine and has been stealing the finest historical items from past and future. Your team has been sent to break into his mansion, grab four of those items and return them where they belong, before he can hide four of them where nobody can reach. The good news: the old fellow is a bit daft. If he catches you lurking, he simply scoots you out the front door and forgets about you. On your turn you draw two cards, keep one, and take three actions: open a door, move to another room, disable a trap or grab a treasure. A cooperative heist race for two to four players in about forty-five minutes.
Who it's for
You want a light cooperative heist with real tactical planning, and you play with up to four people including kids from eight.
Not for you ifβ¦
You want a high-stakes or grim game. Getting caught only costs you tempo, and the tone is deliberately goofy.
Vibe's take
Playful and tactical, with a ticking clock and a gently silly villain. You plan your three actions around the one card you chose to keep.
older than 54% of games
collected more than 44% of games
Best with 4 Β· publisher: 8+
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 1.9 out of 5 Β· lighter than 56%
A normal range of ratings
Text on cards or in the rules