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Principes

Four Piast branches secretly program actions to crown a king of Poland.

Poland in 1202 has fractured into four principalities, and each Piast branch secretly programs three of six actions per round, racing to have one of their princes crowned king.

Secretly program three of six actionsHistory cards unleash outside invadersAlliances and negotiation with factions

Who it's for

Groups who want a long, historically grounded battle of wills with negotiation and hidden intent.

Not for you if…

Player elimination, long sessions or being outguessed on a blind commitment ruin your evening.

Vibe's take

Sharp and political – programming blind means committing before you know the picture, and a History card can bury the round you thought you had won.

#10,508 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 115 collections

collected more than 13% of games

1–4 players Β· ages 12+

Best with 4 Β· publisher: 14+

40–160 min

longer than 93% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.1 out of 5 Β· heavier than 87%

Language: some text

Text on cards or in the rules

Play style: competitive Β· solo too

Theme & categories