One Night Ultimate Werewolf: Daybreak

All-special-powers social deduction in ten minutes where everyone has information and nobody is just a plain villager.

πŸ‘₯ 3–10 players⏱ approx. 10 minπŸͺ„ Rules in 5 min8+
β˜… 6.8 Β· BGG #801

Who it's for

Party groups who love fast social deduction with enough information that everyone can participate in the accusations.

Not for you if…

You dislike social deduction or want a game with more strategic depth and less reliance on reading people.

🦊

Vibe's take

rapid-fire accusations, social deduction chaos, bluffing intensity, ten-minute drama

About this game

The standalone sequel that eliminates villager roles entirely, giving everyone a special power that fires during the night phase. Daybreak adds new roles that interact with the original in delicious ways: the Mystic Wolf can peek, the Apprentice Seer gets partial information, and the Paranormal Investigator might accidentally become a werewolf. Same ten-minute social deduction chaos, but with more tools for every player to contribute meaningfully to the morning discussion.

No plain villager roles10-minute social deductionMixes with original game

Get it

from €32

from €32 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 5–8 playersWorks with 4–9

Duration

10 min

Ages 8+

Complexity

1.4 / 5 β€” Very Light

BGG Rating

6.8/10

Rank #801

6.5k ratings

Published

2015

Language

Some text

Designed by

Ted Alspach, Akihisa Okui

Published by

BΓ©zier Games, White Goblin Games, UBO CnC, Games7Days, Popcorn Games, MYBG Co., Ltd., Siam Board Games, Ravensburger

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