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One Night Revolution

A fifteen-minute hidden-role game of rebels and informants where roles can change overnight.

One Night Revolution, formerly One Night Resistance, is hidden-role chaos packed into about fifteen minutes. Everyone gets a specialist role plus a secret ID: Government Informant or Rebel Fighter. At night the Informants quietly reveal themselves to each other, if there are any, since the number can be anywhere from zero to three. Then everyone performs their specialist action in clockwise order, so no app or narrator is needed. Actions let you gather information, switch roles or help the group figure out who is who. Then you argue, bluff and vote. It borrows the madness of One Night Ultimate Werewolf and adds a more structured night, which makes it easy to slip back into for another round.

Zero to three informants in playClockwise night actions, no app neededSwitching roles keeps everyone guessing

Who it's for

You like social deduction in a big group, three to ten people, and want a game that fits into fifteen minutes and begs for a rematch.

Not for you if…

You dislike bluffing and accusations, or you are only two. It needs a group, and it needs people who enjoy lying to friends.

Vibe's take

Loud, funny and paranoid. You spend the night doing something small and secret, then the day trying to work out who is lying, including yourself, since your role might have been swapped.

#5,964 on BGG

of over 30,000 ranked board games

Published 2015 · 11 years ago

older than 63% of games

In 5,218 collections

collected more than 60% of games

3–10 players · ages 14+

Best with 5 or 6 or 7 or 8

about 15 min

shorter than 93% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.9 out of 5 · lighter than 59%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: in teams