Cross out options on a grid to build each hand's trump and scoring rules, then play it out in teams.
Who it's for
Card players who love trick-taking and want a fresh, strategic ruleset-building twist each hand.
Not for you if…
You dislike trick-taking or want a physical board and theme; the abstract grid phase can feel fiddly and takes a round to fully grasp.
Vibe's take
Two games in one: a sly pre-round grid negotiation followed by sharp, ever-changing team trick-taking.
A team trick-taking game with an ingenious pre-round twist: before any cards hit the table, players take turns crossing out options on a grid, eliminating choices for trump, super-trump, the starting player, how many cards you discard, and what tricks are worth. Whatever survives sets the rules for that hand.
Get it
Players
Duration
60 min
Ages 10+
Complexity
1.9 / 5 — LightBGG Rating
6.2/10
Rank #2,186
3.0k ratings
Published
1997