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Nyet!

Cross out options on a grid to build each hand's trump and scoring rules, then play it out in teams.

A team trick-taking game with an ingenious pre-round twist: before any cards hit the table, players take turns crossing out options on a grid, eliminating choices for trump, super-trump, the starting player, how many cards you discard, and what tricks are worth. Whatever survives sets the rules for that hand.

Players vote the rules into existenceTrump and scoring change every handShifting teams keep alliances fluid

Who it's for

Card players who love trick-taking and want a fresh, strategic ruleset-building twist each hand.

Not for you if…

You dislike trick-taking or want a physical board and theme; the abstract grid phase can feel fiddly and takes a round to fully grasp.

Vibe's take

Two games in one: a sly pre-round grid negotiation followed by sharp, ever-changing team trick-taking.

#2,185 on BGG

of over 30,000 ranked board games

Published 1997 Β· 29 years ago

older than 94% of games

In 5,081 collections

collected more than 59% of games

2–5 players Β· ages 10+

Best with 4

about 60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 59%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: in teams

Theme & categories