Nyet!

Cross out options on a grid to build each hand's trump and scoring rules, then play it out in teams.

👥 2–5 playersapprox. 60 min🪄 A round to warm up10+
6.2 · BGG #2,186

Who it's for

Card players who love trick-taking and want a fresh, strategic ruleset-building twist each hand.

Not for you if…

You dislike trick-taking or want a physical board and theme; the abstract grid phase can feel fiddly and takes a round to fully grasp.

🦊

Vibe's take

Two games in one: a sly pre-round grid negotiation followed by sharp, ever-changing team trick-taking.

See how it plays

About this game

A team trick-taking game with an ingenious pre-round twist: before any cards hit the table, players take turns crossing out options on a grid, eliminating choices for trump, super-trump, the starting player, how many cards you discard, and what tricks are worth. Whatever survives sets the rules for that hand.

Players vote the rules into existenceTrump and scoring change every handShifting teams keep alliances fluid

By the numbers

Players

Best at 4 playersWorks with 3–5

Duration

60 min

Ages 10+

Complexity

1.9 / 5 — Light

BGG Rating

6.2/10

Rank #2,186

3.0k ratings

Published

1997

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