Cross out options on a grid to build each hand's trump and scoring rules, then play it out in teams.
A team trick-taking game with an ingenious pre-round twist: before any cards hit the table, players take turns crossing out options on a grid, eliminating choices for trump, super-trump, the starting player, how many cards you discard, and what tricks are worth. Whatever survives sets the rules for that hand.
Who it's for
Card players who love trick-taking and want a fresh, strategic ruleset-building twist each hand.
Not for you ifβ¦
You dislike trick-taking or want a physical board and theme; the abstract grid phase can feel fiddly and takes a round to fully grasp.
Vibe's take
Two games in one: a sly pre-round grid negotiation followed by sharp, ever-changing team trick-taking.
older than 94% of games
collected more than 59% of games
Best with 4
longer than 62% of games Β· typical 30β90 min
One warm-up round Β· 1.9 out of 5 Β· lighter than 59%
A normal range of ratings
Playable without the language