Roll three dice, feed them to your submarine, the enemy sub and the villain, and reach the Abyss first.
You command the submarine Nautilion in a dice game from the Oniverse, racing toward the Abyss to stop the Darkhouse before his Phantom Submarine reaches your home islands. Each turn you roll three dice and have to hand one each to the Nautilion, the Phantom Submarine and the Darkhouse, so every roll is a small decision about who gets the good number. The first two move along a path of crew tokens from opposite ends. Wherever your Nautilion stops, that crew member climbs aboard. You have to be quick, but also collect the right crew along the way, or the final showdown is lost. Works as a solo puzzle or as a duo, playable in about half an hour.
Who it's for
You like dice games that are really allocation puzzles, and you want a co-op for one or two with a compact nautical story.
Not for you if…
You want deep strategy or interaction between more than two people. This is a short, luck-driven race for one or two.
Vibe's take
A tight little puzzle with the tension of a race. Each roll hurts a bit, because one die always goes where you did not want it, and the path of crew tokens keeps shifting the odds.
older than 59% of games
collected more than 55% of games
Best with 1 · publisher: 10+
shorter than 69% of games · typical 30–90 min
One warm-up round · 1.9 out of 5 · lighter than 59%
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Text on cards or in the rules