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Nautilion

Roll three dice, feed them to your submarine, the enemy sub and the villain, and reach the Abyss first.

You command the submarine Nautilion in a dice game from the Oniverse, racing toward the Abyss to stop the Darkhouse before his Phantom Submarine reaches your home islands. Each turn you roll three dice and have to hand one each to the Nautilion, the Phantom Submarine and the Darkhouse, so every roll is a small decision about who gets the good number. The first two move along a path of crew tokens from opposite ends. Wherever your Nautilion stops, that crew member climbs aboard. You have to be quick, but also collect the right crew along the way, or the final showdown is lost. Works as a solo puzzle or as a duo, playable in about half an hour.

Each roll splits across three figuresCrew tokens join your sub as you land on themSolo or two-player cooperative race

Who it's for

You like dice games that are really allocation puzzles, and you want a co-op for one or two with a compact nautical story.

Not for you if…

You want deep strategy or interaction between more than two people. This is a short, luck-driven race for one or two.

Vibe's take

A tight little puzzle with the tension of a race. Each roll hurts a bit, because one die always goes where you did not want it, and the path of crew tokens keeps shifting the odds.

#2,127 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 4,605 collections

collected more than 55% of games

1–2 players · ages 14+

Best with 1 · publisher: 10+

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.9 out of 5 · lighter than 59%

Opinions: broad agreement

Most people rate it similarly

Language: some text

Text on cards or in the rules

Play style: cooperative · solo too

Theme & categories