A reading-and-deduction mystery set in Lovecraft's Arkham: follow clues, answer questions and keep your sanity.
Mythos Tales drops you into H.P. Lovecraft's Arkham in the 1920s with a newspaper, a list of allies, a directory of Arkham residents and a map, and no board at all. Your job is to follow clues from location to location and suspect to suspect, then answer the questions at the end of each scenario. Your score depends on how many clue points you needed to visit, how much sanity you gambled along the way, and whether your answers are right. Professor Armitage sets the benchmark and dares you to beat him. It is closer to Sherlock Holmes Consulting Detective than to a typical board game: reading, deduction and a lot of talking, for one to ten, about two hours per case.
Who it's for
You love investigative stories and Lovecraft, and you have a small group who enjoy reading, debating and solving a case together.
Not for you ifβ¦
You want dice, miniatures or action, or your group dislikes reading and deduction. Replay value is low once a case is solved.
Vibe's take
Quiet, bookish and absorbing. Everyone leans over a newspaper and a map arguing which address to visit next, and the dread comes from the story, not from components.
older than 59% of games
collected more than 66% of games
Best with 2 or 3 Β· publisher: 13+
longer than 87% of games Β· typical 30β90 min
One warm-up round Β· 2.1 out of 5 Β· heavier than 54%
A normal range of ratings
Lots of text, fluency helps