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Mythos Tales

A reading-and-deduction mystery set in Lovecraft's Arkham: follow clues, answer questions and keep your sanity.

Mythos Tales drops you into H.P. Lovecraft's Arkham in the 1920s with a newspaper, a list of allies, a directory of Arkham residents and a map, and no board at all. Your job is to follow clues from location to location and suspect to suspect, then answer the questions at the end of each scenario. Your score depends on how many clue points you needed to visit, how much sanity you gambled along the way, and whether your answers are right. Professor Armitage sets the benchmark and dares you to beat him. It is closer to Sherlock Holmes Consulting Detective than to a typical board game: reading, deduction and a lot of talking, for one to ten, about two hours per case.

Newspaper, directory and map instead of a boardClue points, sanity risk and answers countBeat Armitage's score

Who it's for

You love investigative stories and Lovecraft, and you have a small group who enjoy reading, debating and solving a case together.

Not for you if…

You want dice, miniatures or action, or your group dislikes reading and deduction. Replay value is low once a case is solved.

Vibe's take

Quiet, bookish and absorbing. Everyone leans over a newspaper and a map arguing which address to visit next, and the dread comes from the story, not from components.

#1,549 on BGG

of over 30,000 ranked board games

Published 2016 Β· 10 years ago

older than 59% of games

In 6,303 collections

collected more than 66% of games

1–10 players Β· ages 14+

Best with 2 or 3 Β· publisher: 13+

60–120 min

longer than 87% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.1 out of 5 Β· heavier than 54%

Opinions: usual spread

A normal range of ratings

Language: lots of text

Lots of text, fluency helps

Play style: cooperative Β· solo too