Drop clue cubes into a hotel tower, listen where they land and pin the murder on somebody else.
Night in the Hotel Arosa: creaking floorboards, banging shutters, paper-thin walls where no sound stays secret. Suddenly a bang, a scream, hurried steps fading away, and nobody saw anything, but everybody heard everybody else. In Mord im Arosa (Murder at the Arosa), a game by Alessandro Zucchini for two to six players, you drop clue cubes into the shaft of the Mystery Tower and listen to where they land. Your task is to work out who the culprit is while making sure the blame sticks to someone other than you. A 2010 game of deduction and dexterity, about forty-five minutes, from age ten.
Who it's for
You like mystery themes with a physical gimmick and a table of friends happy to accuse each other.
Not for you ifβ¦
You want a serious, silent deduction puzzle. This one is noisy, tactile and accusatory.
Vibe's take
Playful and a bit theatrical. You listen to rattling cubes, accuse your neighbors with a straight face and defend yourself with exaggerated innocence.
older than 78% of games
collected more than 34% of games
Best with 4 or 5 Β· publisher: 10+
shorter than 51% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 74%
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Playable without the language