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Mord im Arosa

Drop clue cubes into a hotel tower, listen where they land and pin the murder on somebody else.

Night in the Hotel Arosa: creaking floorboards, banging shutters, paper-thin walls where no sound stays secret. Suddenly a bang, a scream, hurried steps fading away, and nobody saw anything, but everybody heard everybody else. In Mord im Arosa (Murder at the Arosa), a game by Alessandro Zucchini for two to six players, you drop clue cubes into the shaft of the Mystery Tower and listen to where they land. Your task is to work out who the culprit is while making sure the blame sticks to someone other than you. A 2010 game of deduction and dexterity, about forty-five minutes, from age ten.

Cubes fall through a hotel towerListen and remember where clues landSteer the blame toward other players

Who it's for

You like mystery themes with a physical gimmick and a table of friends happy to accuse each other.

Not for you if…

You want a serious, silent deduction puzzle. This one is noisy, tactile and accusatory.

Vibe's take

Playful and a bit theatrical. You listen to rattling cubes, accuse your neighbors with a straight face and defend yourself with exaggerated innocence.

#3,563 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 2,144 collections

collected more than 34% of games

2–6 players Β· ages 8+

Best with 4 or 5 Β· publisher: 10+

30–45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 74%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive