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Master of Orion: Ad Astra

Six alien races, eight rounds, one galaxy and a tech draft every time.

A full-weight 4X of galactic conquest where every round opens with a technology draft, so your empire's shape is decided by which cards you were willing to take before your rivals could.

Technology card draft each roundSix asymmetric alien racesEspionage, expansion and fleet combat

Who it's for

4X veterans who want an empire-building afternoon with real tech-path divergence and don't flinch at a long teach.

Not for you if…

Your group's ceiling is two hours, or you'd rather not have dice decide a fleet battle you planned for an hour.

Vibe's take

Grand and demanding – the draft forces hard commitments early, then you spend hours proving the commitment was right.

#16,174 on BGG

of over 30,000 ranked board games

Published 2026 · this year

newer than 95% of games

In 105 collections

collected more than 12% of games

1–4 players · ages 14+

Best with 4

120 min–4 h

longer than 98% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 4.2 out of 5 · heavier than 99%

Language: lots of text

Lots of text, fluency helps

Play style: competitive · solo too