Six alien races, eight rounds, one galaxy and a tech draft every time.
A full-weight 4X of galactic conquest where every round opens with a technology draft, so your empire's shape is decided by which cards you were willing to take before your rivals could.
Who it's for
4X veterans who want an empire-building afternoon with real tech-path divergence and don't flinch at a long teach.
Not for you if…
Your group's ceiling is two hours, or you'd rather not have dice decide a fleet battle you planned for an hour.
Vibe's take
Grand and demanding – the draft forces hard commitments early, then you spend hours proving the commitment was right.
newer than 95% of games
collected more than 12% of games
Best with 4
longer than 98% of games · typical 30–90 min
For experienced groups · 4.2 out of 5 · heavier than 99%
Lots of text, fluency helps