A film-noir escape for two or three: survive the mob-ruled night together, unless one of you is secretly the assassin.
You witnessed something you were never meant to see, and now you have to escape the dark, mob-ruled town of Mantis Falls alive. Another witness will join you, and together you'll cooperate to survive the increasingly dangerous night roads, if you can trust each other. Hidden roles are dealt: in some games everyone is a witness and you win or lose together, while in others one of you is secretly an assassin, nudging events and waiting for the right moment to strike. It is a shadowy, film-noir journey for two or three, about ninety minutes, where cooperation and suspicion walk hand in hand. Age fourteen and up.
Who it's for
You want a thematic small-group game with trust and bluffing, and you enjoy not knowing whether your partner is on your side.
Not for you if…
You want a purely cooperative game or a big group. It needs two or three players and thrives on suspicion.
Vibe's take
Tense, noir and paranoid. You keep watching your travel companion's choices and wondering whether they're covering for you or setting you up.
newer than 63% of games
collected more than 63% of games
Best with 2 · publisher: 14+
longer than 77% of games · typical 30–90 min
Takes some learning · 2.7 out of 5 · heavier than 76%
Some love it, others really don’t
Lots of text, fluency helps
Semi-cooperative: you fight the game together, one player wins · With a hidden traitor at the table