Place one marker, get two actions and a turn order, and fight for the best hut spots on a Caribbean coast.
Mangrovia drops you on a Caribbean coast where you build huts to become the old chief's successor. Each turn you place a single marker on a role board, and that one placement does three jobs: it picks two bonuses or actions and decides in which order they happen, which also sets the turn order. So the question is never just what you want, but when you want it. Chief points come from having the most huts, or the second most, along eight divine paths watched over by stone gods. More points hide in sacred locations, amulets and well-placed huts. Several routes lead to victory, so a bad opening is rarely the end. A meaty, friendly game that sits between family and gamer weight.
Who it's for
You enjoy worker placement and area majority and want something with a tropical look that takes about an hour and a half at most.
Not for you ifβ¦
You dislike being blocked by other players, or you want a game with a strong story. The jungle is mostly a coat of paint over a tight puzzle.
Vibe's take
Clever and slightly nasty in a polite way. One marker decides a lot, so you watch what your neighbors leave open and sneak into the gaps.
older than 67% of games
collected more than 36% of games
Best with 3 or 4
longer than 71% of games Β· typical 30β90 min
One warm-up round Β· 2.4 out of 5 Β· heavier than 66%
Most people rate it similarly
Playable without the language