Macao

Schedule dice resources on a rotating ship's wheel to trade, build, and deliver across 17th-century Macao.

πŸ‘₯ 2–4 players⏱ approx. 100 minπŸͺ„ Takes some learning12+
β˜… 7.0 Β· BGG #550

Who it's for

Euro gamers who love Stefan Feld's style of interlocking scoring systems and temporal planning.

Not for you if…

You want low complexity. Multiple scoring tracks and delayed resource delivery require attention.

🦊

Vibe's take

planning tension, dice-driven scheduling, interlocking systems, classic euro, temporal puzzle

About this game

A dice-driven euro set in 17th-century Portuguese Macao where you roll six colored dice and pick two to schedule resources on a rotating ship's wheel. Choose a high number and you get more cubes, but they arrive later. Choose low and they come fast but scarce. The wheel mechanic creates a unique planning puzzle across twelve rounds of trading, building, shipping goods around Europe, and activating powerful ability cards. The tension between immediate needs and future payoffs is constant. Classic Feld design: lots of moving parts that interlock beautifully.

Rotating wheel mechanicDice scheduling creates tensionClassic Feld design

Get it

from €15

from €15 Β· Amazon.deAd Β· affiliate linkBGG
By the numbers

Players

Best at 3 playersWorks with 2–4

Duration

50–100 min

Ages 12+

Complexity

3.1 / 5 β€” Medium

BGG Rating

7.0/10

Rank #550

7.7k ratings

Published

2009

Language

Moderate text

Designed by

Stefan Feld

Published by

White Goblin Games, alea, Rio Grande Games, Ravensburger

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