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Legend of the Five Rings

A collectible card game of samurai clans in a fantasy empire based on medieval Japan.

Legend of the Five Rings is a collectible card game from 1995, set in Rokugan, a fantasy empire based loosely on medieval Japan and Japanese myth. What sets it apart from other collectible card games is Clan loyalty. You build your deck around one of the Great Clans, such as Crab, Crane, Dragon, Lion, Phoenix, Scorpion or Unicorn, and the communities around each Clan are the backbone of the game. Saying you are a Crab player tells people something about how you play. The factions have changed across editions, with Spider, Mantis and an unaligned ronin stronghold among the newer ones, and the story has been shaped by storyline tournaments. It is a game of deck-building choices and long-standing allegiances.

Seven Great Clans with distinct themesCollectible deck building in RokuganClan loyalty as the game's identity

Who it's for

You like collectible card games, a fantasy-Japan setting and the idea of belonging to a Clan.

Not for you if…

You do not want to collect cards or build a deck. This is a hobby that asks for both.

Vibe's take

Competitive and community-driven. You pick a Clan, commit to its style, and play against opponents who have made equally committed choices.

#2,433 on BGG

of over 30,000 ranked board games

Published 1995 · 31 years ago

older than 95% of games

In 2,337 collections

collected more than 35% of games

2–8 players · ages 12+

Best with 2

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.3 out of 5 · heavier than 89%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive