Build a shared hex map, with Land and Sea each racing to complete their own areas.
Part puzzle, part game. You play as Land or as Sea (or, with three players, as the Cartographer), and each of you holds two double-sided hex tiles with a mix of land and sea shapes. Taking turns, you place a tile each and build a map together. Land wants to complete land areas, Sea wants to complete sea areas, and each finished area scores a point per tile for its owner. Some tiles hand bonus points to whoever completes the area they sit in, so sometimes you help your rival on purpose to cash in. Others let you play a second tile or steal one from another player, though never their last. One side of each tile is hidden until played, so you plan around partial information. About forty minutes.
Who it's for
You like tile-laying puzzles with a bit of interference, especially a two-player duel with asymmetric goals.
Not for you if…
You want a purely solitary puzzle or a game with deep resource management. It is about reading the board and denying your rival.
Vibe's take
Tactile and sneaky. You carefully close an area, then realize your last placement also gave your opponent a bonus. The hidden sides keep surprises coming.
newer than 63% of games
collected more than 69% of games
Best with 2 · publisher: 14+
shorter than 58% of games · typical 30–90 min
Explained in 5 minutes · 1.7 out of 5 · lighter than 66%
Most people rate it similarly
Playable without the language