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L.L.A.M.A.

Dump your cards or bail out early, because whatever is left in hand becomes penalty chips.

Six cards in hand, numbers one to six plus llamas, and one goal: get rid of everything before the round closes. You may only play a card matching the top of the discard pile or exactly one higher, otherwise you draw or bail out. Leftover cards become penalty chips, and ten of those cost you a whole stack.

Only matching or exactly one higher, with llamas wrapping aroundQuitting early is a legitimate and often correct moveChips instead of pencil scoring, ten small become one big

Who it's for

Groups of four or five who want a card game with a bit of gambling in it, and tables where people want a full game inside twenty minutes.

Not for you if…

Your hand can simply refuse to cooperate, and no amount of clever play fixes a dead draw. Anyone hoping for real strategy will find the decision space narrow after a few rounds.

Vibe's take

Quick rounds full of small, nagging decisions about when to fold, and someone always pushes one turn too far. The chip pile does the trash talking for you.

#1,978 on BGG

of over 30,000 ranked board games

Published 2019 · 7 years ago

newer than 55% of games

In 18,948 collections

collected more than 90% of games

2–6 players · ages 6+

Best with 4 or 5 · publisher: 8+

about 20 min

shorter than 84% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.1 out of 5 · lighter than 93%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive

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