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King of 12

Everyone plays the same seven cards, and you win by guessing which ones will cancel out.

Seven character cards, one d12 and plenty of mind games. You want to be the new ruler of the Kingdom of 12, and everyone holds the same set of seven cards. Each round you all pick one and reveal at once. If two or more players chose the same card, those cards cancel; otherwise the effects resolve, and they all twist your magical orb, which is a d12. Then the dice are compared: equal values cancel, the highest remaining value wins the round and takes two points, second place gets one. Sometimes the smallest value wins instead. A 2020 guessing duel for two to four players, best with four, about 40 minutes.

Same seven character cards for everyoneIdentical cards cancel each otherA d12 orb decides who wins the round

Who it's for

You enjoy outguessing your friends in a short game of simultaneous choices, ideally with four.

Not for you if…

You want deep strategy or you dislike guessing games. Success depends on reading the table.

Vibe's take

Tense and bluffy. You try to predict which card your friends choose, because matching them means your best move vanishes, and the d12 keeps nudging the numbers.

#3,797 on BGG

of over 30,000 ranked board games

Published 2020 Β· 6 years ago

newer than 59% of games

In 3,726 collections

collected more than 47% of games

2–4 players Β· ages 10+

Best with 4

20–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 75%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories