Everyone plays the same seven cards, and you win by guessing which ones will cancel out.
Seven character cards, one d12 and plenty of mind games. You want to be the new ruler of the Kingdom of 12, and everyone holds the same set of seven cards. Each round you all pick one and reveal at once. If two or more players chose the same card, those cards cancel; otherwise the effects resolve, and they all twist your magical orb, which is a d12. Then the dice are compared: equal values cancel, the highest remaining value wins the round and takes two points, second place gets one. Sometimes the smallest value wins instead. A 2020 guessing duel for two to four players, best with four, about 40 minutes.
Who it's for
You enjoy outguessing your friends in a short game of simultaneous choices, ideally with four.
Not for you ifβ¦
You want deep strategy or you dislike guessing games. Success depends on reading the table.
Vibe's take
Tense and bluffy. You try to predict which card your friends choose, because matching them means your best move vanishes, and the d12 keeps nudging the numbers.
newer than 59% of games
collected more than 47% of games
Best with 4
shorter than 58% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.4 out of 5 Β· lighter than 75%
A normal range of ratings
A few terms, easy to look up