Fit smaller things into bigger things, claim sets and argue about whether a sofa really fits in a shopping cart.
Does a sofa fit in a shopping cart? Does a baby fit in a bathtub, which fits in a house, which fits in Hollywood? In a Pickle (2004) turns this kind of nonsense logic into a card game. You play word cards to build chains of ever-bigger things, and the fourth card in a chain claims the set, unless an opponent can trump it with something larger. Most sets at the end wins. The game lives off the table arguing about what really fits where, so a group that enjoys silly debates will have a fine time. For two to six players, around half an hour.
Who it's for
Your group loves silly debates and creative nonsense, and you want a light word-and-card game without scoring pressure.
Not for you if…
You want a tight, skill-heavy card game or your table hates arguing about rules. The fun depends on the people.
Vibe's take
Silly and talky. The cards give you the frame, but the laughs come from defending absurd claims about sizes, and the game works best when everybody plays along.
older than 88% of games
collected more than 56% of games
Best with 4 or 5 or 6 · publisher: 10+
shorter than 69% of games · typical 30–90 min
Explained in 5 minutes · 1.2 out of 5 · lighter than 83%
Some love it, others really don’t
Unplayable without the language