Dig a mine card by card, where each new card sets off every card above it in a satisfying chain.
You are digging a mine, one card at a time, and it grows downward from the surface. Every card you add activates itself and every card above it, so the deeper you build, the longer your chain reactions run. The cards come from six factions of the Imperial Settlers world, and mixing them is where the clever combos live. Along the way you also push tracks and react to events, while everyone picks actions at the same time. This is a stand-alone game by Tim Armstrong, light on rules but rich in satisfying engine-building, for 1 to 5 players in about an hour. It also works well as a solo puzzle.
Who it's for
You like engine-building but want the rules kept lean, and you enjoy chaining combos on your own board.
Not for you ifβ¦
You want lots of direct interaction. Each player mostly builds their own mine in parallel.
Vibe's take
Smooth and satisfying. You tune your mine like a small machine, and the best turns are the ones where one new card makes the whole column ring.
newer than 71% of games
collected more than 49% of games
Best with 1 or 2
longer than 62% of games Β· typical 30β90 min
One warm-up round Β· 2.0 out of 5 Β· lighter than 51%
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Text on cards or in the rules