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Imperial Miners

Dig a mine card by card, where each new card sets off every card above it in a satisfying chain.

You are digging a mine, one card at a time, and it grows downward from the surface. Every card you add activates itself and every card above it, so the deeper you build, the longer your chain reactions run. The cards come from six factions of the Imperial Settlers world, and mixing them is where the clever combos live. Along the way you also push tracks and react to events, while everyone picks actions at the same time. This is a stand-alone game by Tim Armstrong, light on rules but rich in satisfying engine-building, for 1 to 5 players in about an hour. It also works well as a solo puzzle.

Each new card triggers all cards above itSix factions with different strategiesSimultaneous action choice keeps turns brisk

Who it's for

You like engine-building but want the rules kept lean, and you enjoy chaining combos on your own board.

Not for you if…

You want lots of direct interaction. Each player mostly builds their own mine in parallel.

Vibe's take

Smooth and satisfying. You tune your mine like a small machine, and the best turns are the ones where one new card makes the whole column ring.

#2,370 on BGG

of over 30,000 ranked board games

Published 2023 Β· 3 years ago

newer than 71% of games

In 3,918 collections

collected more than 49% of games

1–5 players Β· ages 10+

Best with 1 or 2

20–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.0 out of 5 Β· lighter than 51%

Opinions: broad agreement

Most people rate it similarly

Language: some text

Text on cards or in the rules

Play style: competitive Β· solo too