Every card is either your movement or your points, never both.
A seven-by-seven grid of goat cards, and your token walks around the edge picking up whatever row it stops next to. Cards do double duty: they are your movement points and they are the melds you need to score eight points from a set of numbered goats. Once a set is yours, herding dogs bring the leftovers home.
Who it's for
Players who like tight economies where every card spent one way is a card lost the other. Best at four.
Not for you if…
You want theme or interaction. It plays quite dry and abstract, and the print run was small enough that copies rarely turn up.
Vibe's take
A steady squeeze of a puzzle, with the grid emptying and options narrowing as everyone claims their sets.
older than 82% of games
collected more than 18% of games
Best with 4
shorter than 58% of games · typical 30–90 min
One warm-up round · 2.0 out of 5 · lighter than 56%
Most people rate it similarly
Playable without the language